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XReco at Stereopsia 2024: Inspiring Discussions and Valuable Insights
For the XRBB, the XReco project was the centre of activities at Stereopsia 2024, with many interesting discussions about the transformative potential of XReco technology for the creation and sharing of XR content, sparking the interest of many visitors to test the Minimal Viable Product (MVP) in April 2025.
Few Shot Object Detection
Just imagine: A computer that recognizes new objects after seeing just a few examples. Sounds like science fiction? Few-Shot Object Detection (FSOD) makes this vision a reality. FSOD is an exciting area of research that is pushing the boundaries of artificial intelligence.
Maria Callas 100th Tribute – Practical Stable Diffusion, NeRF, Gaussian Splatting in a Virtual Production
XReco brought Maria Callas to the XR/AI World marking 100 years since the birth of La Divina. Our advances in Artificial Intelligence, CGI & 3D Modeling opens up new opportunities for creative entrepreneurs supported by the novel ecosystem developed within the consortium.
XReco Project presented at NUMIXLAB 2024
Over 200 international XR experts came to Berlin to discuss XR innovations, XR art and XR projects as part of NUMIXLAB. The XReco project was presented by XRBB in Berlin as one of the EU-funded projects.
Volumetric Video Immersive Scenes Reconstructed with 3D Meshes and NeRFs
Welcome to the next level of technological innovation! Imagine a world where reality merges with virtuality, where real 3D scenes come to life in digital space in a way never experienced before. The VV (Volumetric Video) system we are developing within the XReco project is redefining standards: a masterful fusion of 3D modelling, reconstruction and rendering, with fascinating applications in the world of tourism and media industry.
Next Step into the Future of 3D and XR Technologies
The EU project XReco enters its next phase. From October 15 to 17, 2024, the XReco consortium met in Madrid, this time hosted by our partners at VISYON. The 20 XReco partners from 12 European countries presented their latest advances in 3D, XR and AR media solutions, shared technology and research results. This article provides an overview of the project status and next steps.
Realistic 3D Worlds with Neural Radiance Fields
In the ever-evolving landscape of computer graphics and artificial intelligence research, a groundbreaking technology gained attention rapidly, and now is shaping the way we perceive and interact with digital imagery.
Volumetric Video Compression and Distribution
In recent years, volumetric video has gained a lot of attention and relevance, especially in the realms of virtual reality (VR), augmented reality (AR), virtual productions and media distribution.
News with Augmented Intelligence
As part of XReco’s News Media Demonstrator, the RAI team explored how modern technology can be used to create powerful and engaging commemorations of past events.
Mixed Reality User Interface
This article delves into the convergence of Artificial Intelligence (AI), Mixed Reality (MR), and multimedia retrieval, culminating in the creation of (MR)²—a transformative concept seamlessly uniting the physical and digital realms.
Quick and Easy Virtual Studio Productions with XReco
Imagine you could be standing in front of a building that no longer exists. Look at it from all sides. Which one do you see? A skyscraper? An old church? As part of XReco’s News Media Demonstrator, the DW team chose the former Palace of the Republic, a building that hosted the parliament of East Germany from 1976 to 1990 in Berlin.
Exploring Seamless Data Integration with XReco’s Metasearch Service
Eviden introduces a pioneering metasearch service for the XReco project, designed to significantly enhance how users access and interact with information from multiple sources.
Licensing the Creation and Dissemination of XR Content through XReco
Explore the intersection between XR, AI and copyright law with XReco’s innovative legal research. Join IPrightsGR research path for tackling the arising copyright questions related with the licensing of creation and dissemination of XR content in the XReco context.
XReco and NVIDIA: Unified Compute Framework (UCF)
A low-code framework for developing cloud-native, real-time, and multimodal AI applications.
XReco Blockchain-Based Rights Management
The XReco project deploys several tools that aim at facilitating data sharing and fostering the creation of new content in the media domain. Generating novel content from multiple sources, especially in an AI enabled automatic (or semiautomatic) way, implies crucial challenges in terms of the definition of ownership and monetization rights, to ascertain which rights are associated with given content items, and how such content can be (re)used and monetized.
XReco and the Authoring Tool: enabling fast Workflows for XR Content Creation
The intention of the XReco project is to revolutionize XR content creation in the media industry, by providing creators with new and easier to use tools and possibilities. One example is the Unity Authoring Tool which we will take a closer look at in this article. What might also be interesting is what prompts a company such as Unity Technologies to participate in the XReco project?
Empowering XR Content Creation with the Orchestrator Dashboard
Welcome to the world of Extended Reality (XR) content creation, where efficiency and integration reign supreme. Meet the Orchestrator Dashboard, the central nerve center of the XReco platform. Join us as we explore how this meticulously designed dashboard revolutionizes XR content creation within the XReco ecosystem.
MPEG Standard for efficiently represented AI Models
Discover how the MPEG Standard revolutionizes neural network compression, enabling efficient representation of AI models for multimedia tasks. Explore the intersection of AI and multimedia with XReco in our latest blog article!
XReco, Copyright and NeRF: An Opportunity for the EU TDM Exceptions?
Learn more about the potential role of the text and data mining (TDM) exceptions under EU copyright law and their role for 3D reconstruction via Neural Radiance Fields (NeRFs) and similar techniques. These exceptions may provide authorisations for the usage of key content for the development of XR content and experiences.
Developing an AR CMS for the ultimate XR Content Creation Tool
Learn how ZAUBAR is developing a flexible augmented reality content management system for the XReco project – explore key features, design considerations, and real-life use cases.
FVV Live: Free Viewpoint Videosystem
Explore the revolution in immersive video technology with “FVV Live: Free Viewpoint Video System”. Developed by the Grupo de Tratamiento de Imágenes (GTI) of the Universidad Politécnica de Madrid (UPM), this groundbreaking technology will transform entertainment and beyond.
XReco and Search: How we facilitate multi-modal Search and Retrieval
Learn how vitrivr, our multimedia retrieval frontend, turns user intent into a symphony of relevant results. This open-source tool from the University of Basel is the control panel propelling XReco’s search functionality. Delve into feature representations, vector spaces, and the modular architecture that defines vitrivr.
Building XReco: Revolutionising the Creation and Management of XR Content
XReco is an innovative ecosystem that revolutionises XR content production and media data management. By combining advanced, AI Based, technologies, XReco opens up new possibilities in extended reality for media creators.
Extending Realities…. together
What an exciting first year for XReco! It’s been 12 months since we have kicked off our innovative project. Today, we take a look at our vision and mission, and our next steps.
XReco Consortium’s Day 2: Forging ahead in Amsterdam
Get ready for the exciting Day 2 of the XReco Consortium in Amsterdam! They’re reshaping XR narratives, immersing themselves in immersive journalism and mixing the past with the present. Timisoara becomes the XR Innovation Centre as legal and technical discussions drive the XReco vision. The General Assembly seals its unity. However, amongst the hard work, there is still a lot of fun to be found. Enter the future of XR – stay tuned!
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