XReco in Retrospect: Creating an Ecosystem for 3D and XR Creators
The moment we all knew would come is here – sniff. After a little over three years, XReco has officially reached its final chapter. And it’s time to say goodbye. As the project comes to a close, we reminisce and summarize our results for you as concisely as possible.
How It Started
We originally started way back in September 2022, with the vision of democratizing the creation of 3D assets and XR experiences. We have always been big in terms of numbers: our consortium consists of 20 partners from 12 countries. Through close collaboration, innovative ideas, and technical development, we have created a B2B platform where users can search for assets and create 3D models and XR experiences using 2D images and video footage with a set of authoring tools.
We are particularly proud that we made this possible for pretty much everyone. You don’t need to be a 3D expert or a design genius to use our tools. In fact, you don’t even need to install software for most of it. Just use the tools on the XReco platform to create, manage and share your 3D and XR content.
Over 80 people tested our platform and provided invaluable, mostly positive feedback. Where they did not like it, the tech partners of the consortium worked until the last minute to improve it.
How It’s Going
Fortunately, our hard work will be built on by others in the future. For instance, one of the results of the 3D capture and transmission pipeline for humans led to a patent that will support newly founded startup Volum. The patent is based on the point cloud compression in i2CAT’s Holoportation System. How further XReco components can be integrated in other places and platforms is currently being evaluated.
Unfortunately, beyond the collaborations mentioned above, there is currently no public version of our platform. Partners keep an offline version ready for local demonstrations, and negotiations and explorations are ongoing. However, as long as revenue is unclear and the market focuses on optimizing traditional media production, rather than investing in the future of virtual worlds, triggered by the recent hype surrounding AI, there won’t be a public platform.
The Many Merits Of Our Use Cases
Nevertheless, we achieved a great deal. Holoported humans? Did it. 3D models of buildings that no longer exist? Did that too. Thus, we have proven that XReco tools can be used effectively for immersive journalism. To be more precise, Italy’s Rai and Germany’s Deutsche Welle (DW) have demonstrated that our platform and tools can be incorporated into traditional media production workflows by creating a variety of virtual studio productions. Read about Rai’s immersive 3D production centering Guglielmo Marconi, the pioneer of wireless telegraphy, or our article about […]