Creative Commons licenses provide XR creators with a variety of options for sharing content freely online. Whereas most CC licenses are permissive, XReco leverages the tools provided by the CC-Plus protocol to navigate the concerns surrounding the use of such tools as they risk upending the copyright landscape.
Who Owns AI-Created Content?
“Artificial intelligence” (AI) tools, including generative as well as 3D reconstruction tools, have challenged the flow of digital content in a variety of contexts. As a crucial regime for practically all creative processes, various concerns thus emerge in copyright law, e.g. regarding the inputs used to train AI tools, the level of similarity between outputs and trained inputs, as well as the core issue of whether AI should fall within the scope of copyright law in the first place. These are all crucial legal questions accompanying the development of tools falling under the broader umbrella of AI, each interacting with forms of creative expression. In the short term, some actors in the creative industry are already securing lucrative deals (and some disputes are still developing, see critically, Pope). In the long term, some are questioning the sustainability of the fabric of copyright law, and its underlying notions. It is therefore important to also carefully consider the medium-term options, including the tools offered by the standardised Creative Commons (CC) suite of tools as an option for bringing together the heterogeneous needs of creators in the context of European Union (EU) copyright acquis.
Copyright Challenges and Creative Commons Solutions in the Digital Age
Various artists and creative industries are feeling the proverbial rug of copyright being pulled from under them. Especially in the EU, authors enjoy a high level of protection which secures revenue streams. As the EU is moving towards a new era of bespoke AI regulatory tools under the AI Act, which includes rules regarding synthetic content created by AI systems (Art. 50(2) AI Act) and rules for providers of “general-purpose AI models” (GPAI) who are required to put in place a copyright policy (Art. 53(1)(c) AI Act), none fundamentally amend copyright law as such. Although these rules have already been critically received, artists and the creative industries are taking a closer look at the tools available to protect themselves, with nearly 1000 participants taking part in the process of developing a GPAI “Code of Practice” (see the first, second and third drafts).
At the same time, public interests (including those benefitting other creators) depend on the greater availability of copyright-protected content online. The EU has long maintained that economic interests of creators need to be reconciled with the goal of promoting ready access to information. Accordingly, the EU copyright acquis includes within it a suite of exceptions and limitations on the rights of rightholders. Indeed, exceptions and limitations to copyright serves as a crucial benchmark for user’s Fundamental Rights as recognised by the EU Charter. Such exceptions and limitations, including the adopted exceptions for purpose of “text and data mining” (TDM) under the Copyright in the Digital Single Market Directive, may pursue aims diverging from those of rightholders. Therefore, although TDM exceptions have been a recent target for the scorn of creative industries, they need to be viewed in their contribution towards the initial goals of furthering the EU’s competitiveness and scientific leadership, and their overarching role for research. Ultimately, including also in the context of specific innovative projects such as XReco, AI will need to navigate both sides of copyright.
As has been discussed elsewhere on the XReco blog, specific tools in the context of 3D reconstruction may be uniquely positioned to make use of the TDM exceptions to copyright. However, for a full-fledged platform accompanying XR creators throughout their process, certain aspects will need to be addressed via licensing.

Figure 1: © Creative Commons licenced under CC-by 3.0, modified by Shuki Tang
Creative Commons and CC-Plus
The concerns, including those that directly affect XR creators, need to be taken seriously. Part of the response to these concerns may be provided by licensing practices. Licensing practices will also be crucial for rights management within the XR value chain. As some of the content contained in relevant datasets may be published under CC licenses, a suitable approach needs to be addressed through the CC ecosystem. CC-Plus, a protocol to the CC suite of licenses that allows for additions not addressed by the core licenses, can play a crucial role. In general, CC licenses can come with stipulations that must be respected by users, an authorisation by an exception or limitation notwithstanding. Some CC licenses may already be interpreted to prohibit the use of content for the collection and training of AI models in certain instances, such as CC-BY-NC or CC-BY-ND. CC-Plus offers a pathway for rightholders to exploit and share content beyond the permissions of a CC license. This provides rightholders with the opportunities to reap the benefits for certain (including AI- or XR-related) use cases, while ensuring that content can still be generally accessed by the public and other creators for permitted uses.
CC as an organisation has also closely followed the concerns of many authors regarding the impacts of generative AI and possible responses the CC community can spearhead. CC licenses may eventually be due an update, yet we may still be far from an AI-specific parameter (CC-BY-AI?) to the core licenses. CC-Plus can thus provide not just an intermediate solution for ensuring content remains available, e.g. for non-commercial purposes, but potentially provide a starting point for expressing AI-specific terms and appropriate licensing practices for AI training datasets. As a scholarly discussion on CC and generative AI is emerging, previous work already demonstrates the malleability of the CC-Plus protocol.
Summary
CC licenses, and content published under them, will remain part and parcel of the internet’s landscape. CC licenses have already blazed a commons-based trail and have allowed many authors to share their works in a manner that enhances access and re-usability thanks to continuous efforts to ensure their standardisation and compatibility. Working with CC and the CC-Plus framework, XReco hopes to develop solutions that negotiate the obstacles ahead.
About KU Leuven
The KU Leuven Centre for IT & IP Law (CiTiP) is a research center at the Faculty of Law and Criminology of the University of Leuven (KU Leuven), with currently a staff of over 85 researchers specialized in legal and ethical aspects of IT innovation and intellectual property. Researchers working at CiTiP focus on the fundamental re-thinking of the current legal framework, necessitated by the rapid evolution of technology in various fields. Within XReco, CiTiP research focuses on legal requirements for rights management as part of the data sharing platform development and integration WP (WP3).
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